Monday, December 6, 2010

Artistic And Technical Drawings

Artistic Drawing
Drawing is a visual art that makes use of any number of drawing instruments to mark a two-dimensional medium. Common instruments include graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, chalk, pastels, markers, stylus, or various metals like silverpoint

1 Point Perspective


all the major vanishing points for the buildings in the foreground converge at 1 central location on the horizion line.

2 Point Perspective




the vanishing points for the two opposing faces of the center foreground building project towards two different vanishing points on the horizon line

3 Point Perspective
  

the horizontal building elements project to the left and right horizon and the vertical building elements project to a central vanishing point in the sky. This upper vanishing point is called the Zenith. If one were looking down on the object from a Bird's Eye perspective, the vanishing point below the horizon and would be called the Nadir

Architectural Careers
Designer- may work under an architect and as a coordinator of many drafters.
Achitect- must be licensed to practice
              -designs residential and commercial buildings
 Illustrator-combines artistic and architectural skills to produce drawings. 

Orthographic Projection




Isometric Orthographic Projection

Multiview Drawing


Thursday, November 11, 2010

Windows Logo


I did this windows logo on corel draw . It took me two classes and i completed it by watching the tutorial

Tuesday, November 2, 2010

KTM COMMERCIAL

Bitmap Imaging questions

What is a Pixel?
-In digital imaging, a pixel (or picture element) is a single point in a raster image. The pixel is the smallest addressable screen element, it is the smallest unit of picture which can be controlled. Each pixel has its own address
What is aliasing?
-Distortion caused by a low sampling rate, as Moire effect or stair-stepped edges
What is antialiasing?
- technique that is used to smooth jagged distortions in curves and diagonal lines so they appear smoother
What is Raster, Bitmap graphics?
-the rectangular formation of parallel scanning lines that guide the electron beam on a television screen or a computer monitor
What is Vector?
-Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical equations, to represent images in computer graphics.
What is Screen Resolution?
-Resolution measured in pixels per inch (PPI). It helps to think of the image as a grid. As the resolution increases, the size of the grid cells get smaller, in effect increasing the number of cells (pixels) per inch.
What is Image Resolution?
-Image resolution describes the detail an image holds. The term applies to digital images, film images, and other types of images. Higher resolution means more image detail.
What is the common Image Resolution used for Web Graphics?
-24 bit
What is the difference between Screen and Image Resolution?
-screen resolution as the resolution increases the size of the grid gets smaller, image resolution basically zooms in 
What is Bit Depth?
-Color depth or bit depth, is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. This concept is also known as bits per pixel 
6. Vector Drawing  - Macromedia Freehand, basic tools and techniques
-Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical equations, to represent images in computer graphics.



What's the difference

-vector graphics: image represented and stored as a collection of shapes , together with data (parameters) defining how the shapes will be produced and where they will be located

-bitmapped images: image represented and stored as a collection of pixels which displayed make up the image.

Photoshop, Flash and Video


Pertaining Photoshop, Flash and Video projects.


1.Define Communication Technology.
…is the application of the practical arts that deal with the transmission of information…..

2. Define forms and types of communications.

3. Digital Imaging Reading & Study Questions

Ø  File Size vs. Image Size vs. Resolution Assigned
Ø  Resampling Images (from the Adobe Photoshop HELP)
Ø  About Layers (from the Adobe Photoshop HELP)
Ø  Vector vs. Bitmap(Raster) Graphics

All the shapes within vector images are represented as what?
With raster graphics or bitmapped graphics, what is the image composed of?
What are the three distinct advantages of vector graphics over bitmapped?
What two distinct advantages do bitmapped images have over vector images?
What are programs that create vector graphics called, and what are programs that create raster graphics called?

4. Compression Methods: GIF vs. JPEG vs TIF vs PNG – file comparisons

5. Bitmap Imaging Questions

What is a Pixel?
What is aliasing?
What is antialiasing?
What is Raster, Bitmap graphics?
What is Vector?
What is Screen Resolution?
What is Image Resolution?
What is the common Image Resolution used for Web Graphics?
What is the difference between Screen and Image Resolution?
What is Bit Depth?
6. Vector Drawing  - Macromedia Freehand, basic tools and techniques

7. Photoshop – Image reconstruction, and correction techniques

Photoshop Review Questions

1. Once you've made a selection, what area of the image can be edited?
2. How do you add to and subtract from a selection?
3. How can you move a selection while you're drawing it?
4. When drawing a selection with the lasso tool, how should you finish drawing the selection to ensure that the selection is the shape you want.
5. How does the magic wand tool determine which areas of an image to select? What is tolerance, and how does it affect a selection?
6. What is the advantage of using layers?
7. How do you hide or show individual layers?
8. How can you make artwork on one layer appear in front of artwork on another layer?
9. When you've completed your artwork, what can you do to a file to minimize its size?
10. What is resolution?
11. How can you use the crop tool in photo retouching?
12. How can you adjust the tonal range of an image?
13. How can you correct a color cast in a photograph?
14. What is saturation, and how can you adjust it?
15. Why would you use the Unsharp Mask filter on a photo?

Animation 2D
2D – FLASH
Timeline, keys, key-frames, motion tween, layers, scenes, buttons and sounds
Uses of the Symbol types: button, movie, and graphic
Projects
Ø  Going down slow
Ø  2 bouncing sponge balls which compress and decompress on impact
Ø  Stick man running along a motion path



Video Shooting and Editing
Ø  2 camera sequences
Ø  Editing in Final Cut Pro (multi track) – understanding the timeline, the workspace and the editing methods
Ø Rule of Thirds, Shot types & composition




CyberCollege Review
www.cybercollege.org






Thursday, October 7, 2010

COMPUTERS, SAFETY AND ERGONOMICS

The science that seeks to adapt work or working conditions to suit worker
• Repetitive movements and sitting at a workstation for extended periods of time can
result in injuries in the form of :
• Pain, tingling, numbness of the hands, headaches, neck pain
• Soreness in legs, arms and back
• Eyestrain, carpel tunnel syndrome
• These are all considered to be Repetitive Strain injuries
The Chair
• Backrest of chair should have a snug fit against your back
• You should be level with the monitor when seated upright in your chair
The Display
• The recomended veiwing distance is to have your face about one arm lengths away from
the monitor.
• If glare is a problem, position the screen at right angles to the light source
• Do not face a window
• Keep the screen clean
• Adjust the brightness and contrast controls
• Reflections can be eliminated by tilting the screen
The Keyboard
• With computer keyboards, all you need is a light touch while typing
• Typing too hard is bad for your joints and is also bad for the keyboard
• Your wrists should be as straight as possible and your arms should be parallel to the floor
Breaks
• Break up your computer tasks by getting up every once in a while to stretch or walk around
• A good rule of thumb is to only be in front of the computer for 50 minutes of every hour
Computer Lab Safety
• Make sure that all wiring and cables do not obstruct areas where people will be walking
• Be very careful that you don't get an electric shock when plugging and unplugging cables
• Food and beverages can damage the equipment in the lab therefore no food or beverages
around the computers
• No horseplay in the computer lab
• The “One Finger Rule”: If it takes more than one finger of pressure, it is too much and is
considered forcing the object
• Cables are to be taped down to the floor
• Cables are to be coiled when not in use
• Lighting – never touch the light bulbs on studio lamps
Date: _________________________________ Full Name: ________________________________
____________________________________________________________________________________________________
TTI1O – Quiz 1 – Computers, Safety & Ergonomics Page 2 of 3
Mr. J. Carron
Computer Survival Skills
• Know how to manipulate files and folders
• Cut
• Copy
• Paste
• Rename
The Socio Economic Context of Communications Technology
What is Communication?
Communication is the sending and receiving of information or messages
In order for communication to occur a message must be both sent and received
Important: if the receiver does not understand the message then it has not been received!
Purposes of Communication
Inform – to notify or report
Educate – to teach or instruct
Persuade – to convince or influence
Entertain – to amuse or divert
Control – to manage or be in command of
Types of Communication
Human to Human
Human to Machine
Machine to Machine
Machine to Human
Supplementary types
Types of Human Communication
Verbal Communication
Nonverbal Communication
Perception
Perception is the process of understanding a message
You may receive a verbal or nonverbal message from someone, but that message has to make
sense in order for it to be received
The process of perception can change how you understand a message
depends on the receivers personal experiences in the past
History of Communication
pictograms (an easily recognized symbol) e.g. Walk Sign
Ideograms are symbols that must be learned, e.g. Stop Sign
History of Communication
A true alphabet was formed when symbols began to represent sounds
As the alphabet and various languages were developed the printing process and artistic
communication arose
After electricity and computers were discovered data communication was developed
Data communication is communication between computers
Technology and Communication
Technology is… The practical (hands on) application of scientific knowledge.
Without technology science would just simply remain knowledge!
Date: _________________________________ Full Name: ________________________________
____________________________________________________________________________________________________
TTI1O – Quiz 1 – Computers, Safety & Ergonomics Page 3 of 3
Mr. J. Carron
Technology, Industry and Change
How does technology differ from industry?
o Industry is an organization that uses technology to produce goods and services for a profit.
Major Eras in American History
The Information Age
Currently we are in the midst of the information age
Defined as an era where the majority of people are involved in jobs related to information
Communication Technology
The purpose of communication technology is to transfer information by technical means
Communication Technology extends the capabilities of our human senses, e.g. the telephone
Comm. Tech. Categories
Graphic communications
Electronic Communications
Drafting
Photography
Print and media
Telecommunications
The Communication System
Communication can be described as a system with the goal of transferring information
Using this systems approach makes it easier to understand the communication process
The Universal Systems Model
A system has a purpose or goal, this can be called the desired OUTPUT of the system
The INPUTs are the resources necessary for achieving the OUTPUT
The PROCESS is the action part of the system, in this step the inputs are changed (or processed)
achieve the OUTPUT
Control Systems
In many systems, a FEEDBACK loop is added
FEEDBACK is a way of determining whether the actual results, or output, is the same as the
desired results
The Communication System Model
In a communication system, the purpose of the system is the transfer of information, or the sending
of a message
Inputs are all of the resources necessary for sending the message.
Processing is the act of communication